A lot of interest from the managers was to be appreciated. Therefore, the closure of the project had a special frame. The awards ceremony was recorded and broadcast live by a Warsaw studio so that every manager and member of the HR team involved in the project could attend the event in real time. The best managers received congratulations and thanks from the Group's CEO, Ewald Raben, who personally hosted the ceremony together with Anita Koralewska-Ratajczak, Head of Group HR. Although due to current restrictions each winner was in a different location, during the gala they connected live with the studio, received congratulations and shared their impressions of the project with others.
The top managers summarized the project during the award ceremony. Each of the winners stressed that participating in gamification was an interesting and developmental experience for them. "I had a lot of fun learning and competing with other managers of the Group" - said Beata Wozniak, sixth in the standings. "Strangely, even during my vacation, I would sit at the computer at 9:00 and wait for new homework." - said Dorota Kondrot, who ranked fourth in gamification. Piotr Mędlewski, who was in seventh place, compared the work of a manager in Raben to the role of a director: “When I thought about the Group's project and my role as manager in Raben, I came to the conclusion that being a manager is a bit like being a director. The point is that great films are not made only by the director, but by all the people who work together and create the atmosphere." Each of the winners stressed that the success in gamification would not have been possible without the support of their teams. . "I absolutely want to dedicate this award to my IT team in Germany. Thank you for your support and for our team spirit. It is a pleasure for me to work with you." - said Rene Lüthen, 14th place in the standings.
There was a very positive atmosphere during the ceremony and the winners congratulated each other. “Congratulations to all the participants because it was not easy. It was a difficult time for all of us. For me personally, the Manager of Choice has been a nice element of the last few months where we have worked remotely, sometimes with the guys, sometimes without. This was really good. "- summed up Maciej Jarosz, the winner of the program.
Has the knowledge acquired through gamification translated into an actual behavioral change? Absolutely! The key to the victory was the collaboration with the teams at every stage of the game and the practical application of the knowledge gained during training.